Monday, August 5, 2013

Sunday, July 28, 2013

More work.  Really need to make some plants that are not green.






Friday, July 19, 2013

some scene updates.  Non of the textures are final yet just tryin to get the environment filled up.



Wednesday, July 10, 2013

Didn't like what I was doing before. Started something new ;o


This is just a small part of a large environment I'm doing.  Next I'll be sculpting a tree bark and root texture so I can get rid of the generic one that is there now.




Tuesday, June 4, 2013

Saturday, May 25, 2013

cg trailer for the game I've been working on for the past year.


Roman architecture study.  Final shots in Cryengine.

I learned a lot form doing this study.  The trim texture went through several iterations because some of the trim patterns got way too noisy.  From a distance the details just didn't read.  Everything on the trim sheet was started in 3ds max and then sent to zbrush.  The red color is floating geo with a decal shader applied.  I tried using vert color but it looked to flat and didn't allow me to chip off paint in areas.