someone on polycount wanted to see this. Pretty simple. Concept by Mark Yang.
Saturday, December 8, 2012
Thursday, December 6, 2012
added lilbit
Not gonna take this farther just wanted to get ride of the grid on the terrain and move some rocks around
Wednesday, December 5, 2012
Monday, December 3, 2012
Polycount noob challenge for december
working on the noob challenge on polycount. Thought it would be a good challenge for doing a lot of little tech bits. Starting to dive deeper into lighting and materials also. Still needs some work but it's getting close.
Monday, November 5, 2012
Monday, October 22, 2012
Thursday, October 11, 2012
Friday, April 6, 2012
Thursday, April 5, 2012
Wednesday, April 4, 2012
Tuesday, April 3, 2012
tonight's updates
finishing up this texture and continued work on the middle area. The next couple days are going to be creating all the different light model variations, post processing, and a decal pass.
Monday, April 2, 2012
some little updates on the station. Still a lot to do
Here is the WIP texture for the rope holder thing that will eventually be apart of a big pulley system.
Here are some WIP textures. These specific textures tile so that they can be reused on many of the different props.
Wednesday, March 28, 2012
fast paintover to get dim colors
Here is a fast paintover to try and figure out lighting. I want some lights coming from under the track as well but I need to block that area in first in max.
Tuesday, March 27, 2012
new scene
This is a new scene I'm working on after work and school. Cryengine has some very good and some very strange things about it ;p
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