Starting textures for my new fantasy scene
Tuesday, June 4, 2013
Saturday, May 25, 2013
Roman architecture study. Final shots in Cryengine.
I learned a lot form doing this study. The trim texture went through several iterations because some of the trim patterns got way too noisy. From a distance the details just didn't read. Everything on the trim sheet was started in 3ds max and then sent to zbrush. The red color is floating geo with a decal shader applied. I tried using vert color but it looked to flat and didn't allow me to chip off paint in areas.
I learned a lot form doing this study. The trim texture went through several iterations because some of the trim patterns got way too noisy. From a distance the details just didn't read. Everything on the trim sheet was started in 3ds max and then sent to zbrush. The red color is floating geo with a decal shader applied. I tried using vert color but it looked to flat and didn't allow me to chip off paint in areas.
Saturday, December 8, 2012
Thursday, December 6, 2012
added lilbit
Not gonna take this farther just wanted to get ride of the grid on the terrain and move some rocks around
Wednesday, December 5, 2012
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